Veit Torunn at 12th Level

Dwarf, 12th Level Wizard

Description:

Veit Torunn

Neutral Good Medium Dwarf

Wizard

24 hp

Initiative +1

Speed: 20 feet (4 squares)

Armor Class: 24 = 10 +4 [chain shirt] +2 [MAGIC ARMOR, SILENT MOVES] +1 [dexterity] +4 [RING OF PROTECTION] Touch 11 Flat-footed 15

Combat:
  • Attack (unarmed): +9/1 = 6/1 [base] +3 [strength]
  • Attack (dagger): +10/2 = 6/1 [base] +3 [strength] +1 magic weapon
  • Grapple check: +9/1 = 6/1 [base] +3 [strength]
Saving throws:
  • Fortitude +4
  • Reflex +4
  • Will +9
Abilities:
  • Strength 16 (+3)
  • Dexterity 12 (+1)
  • Constitution 10 (+0)
  • Intelligence 14 (+2)
  • Wisdom 12 (+1)
  • Charisma 11 (+0)

Skills: Appraise 2/4, Climb 2, Concentration 6 Craft 2, Craft 2, Craft 2, Decipher Script 9, Disable Device 2, Disguise 8, Forgery 4, Heal 1, Hide 2, Jump 2, Knowledge (History: Centicles) 8, Knowledge 2, Knowledge 2, Knowledge 2, Knowledge 2, Listen 1, Move Silently 14, Profession 1, Profession 1, Search 2/4, Sense Motive 1, Spellcraft 7/12, Spot 7, Survival 1, Swim 2

Languages: Common, Dwarven, Giant, Gnome

Feats:
  • Scibe scroll p. 99-100
  • Deceitful p. 93
  • Stealthy p. 101
  • Extra Slot (CA79)
  • Toughness p. 101
  • Spell Penetration p. 100
Magic
  • Zero-level Wizard spells (4 per day) 0-level Wizard spells known: All p. 192
  • First-level Wizard spells (4 per day) 1st-level Wizard spells known: Color spray, magic missile, feather fall, silent image, true strike, reduce person, unseen servant
  • Second-level Wizard spells (4 per day) 2nd-level Wizard spells known: Blur, mirror image, cat’s grace, gust of wind
  • Third-level Wizard spells (4 per day) 3rd-level Wizard spells known: Blink, haste, slow, fly, fifireball
  • Fourth-level Wizard spells (3 per day) 4th-level Wizard spells known: enlarge person, mass; reduce person, mass; wall of ice; summon monster IV
  • Fifth-level Wizard spells (3 per day) 5th-level Wizard spells known: passwall, cone of cold, telekinesis
  • Sixth-level Wizard spells (2 per day) 6th-level Wizard spells known: flesh to stone; tenser’s transformation; bull’s strength, mass; bear’s endurance, mass
Dwarf
  • -2 Charisma, +2 Constitution (already included)
  • Darkvision 60’ p. 14
  • Stonecunning p. 15
  • Stability p. 15
  • Weapon familiarity Dwarven War Ax, Ugrosh
  • Transmuter p. 57
  • prohibited: Enchantment, Necromancy
  • Spellbook p. 57
Weapons & Armor
  • +1 Dagger (1d4+1/19-20, 10ft.)
  • +2 Silent Moves Chain shirt (+4 AC, -1 check penalty, 20% chance spell failure, +5 competency bonus to Move Silently checks)
Other Gear
  • Spell component pouch, spellbook, cold weather outfit, disguise kit, potion of aid, hand of the mage (DMG258), heward’s handy haversack (DMG259), ring of protection +4, Rod of Wonder, rations 4 days
  • Money: 12,400 gp
  • Total weight carried: 52 lbs.
Bio:

I came from a small underground mining community. My family was poor but were powerful in the church, so we took what we needed or wanted from them. No one asked any questions or dared to criticize us. Until I did.

My family is extensive, evil and untrustworthy. Our word is our bond, they would say – and bonds are meant to be broken! All fear us and few like us, but we get our way, or else. I do not see things their way but my blood has already earned me many enemies.

Growing up I learned courtly etiquette, religion and appreciation for the arts. I was schooled in my religion but ultimately we decided we weren’t right for each other, and my family and I had a falling out after I witnessed an unspeakable crime. I spoke out against my family…. and barely escaped with my hide. I journeyed long seeking myself. I found my calling when an earthquake struck an already blighted area, and met Centicles (or who I thought to be him) consoling the children. This stranger taught me much and showed me the way to giving.

Veit Torunn at 12th Level

Centicles' Legion jinnetics