Qhari-dej at 20th Level

Packmate of Centicles

Description:

Qhari-dej is a thri-kreen with symbols tattooed on his sandy yellow chitin and a red cap with white fur trim atop his head.

Thri-kreen1, 18th Level Ninja2.
Medium Monstrous Humanoid (Psionic)
Hit Dice: 2d8 + 18d6 +40 (122)
Initiative: +2
Speed: 40
Armor Class: 25 (+3 Dex, +3 Wis, +3 natural, +3 ninja +3 shield), touch 19, flat-footed 22
Base Attack/Grapple: +15/+15
Attack: +1 merciful returning icy burst sai +16 melee ((1d6 + 1d4) nonlethal + 1d6 nonlethal cold + 1d10 nonlethal cold on a critical hit); or claw +16 melee ((1d6 + 1d4) nonlethal + 1d6 nonlethal cold + 1d10 nonlethal cold on a critical hit); or bite +16 melee ((1d6 + 1d4) nonlethal + 1d6 nonlethal cold + 1d10 nonlethal cold on a critical hit); or sleep bolt +20 ranged (1d4+1 nonlethal + 1d6 nonlethal cold + 1d10 nonlethal cold on a critical hit, 19-20 crit, DC 11 Will save or fall asleep, 60’); or +1 merciful returning sai +19 ranged ((1d6 + 1d4) nonlethal + 1d6 nonlethal cold + 1d10 nonlethal cold on a critical hit)
Full Attack: 4 +1 merciful returning icy burst sai +14/+14/+14/+14/+9/+9/+9/+9/+4/+4/+4/+4 melee ((1d6 + 1d4) nonlethal + 1d6 nonlethal cold + 1d10 nonlethal cold on a critical hit) and bite +6/+1 melee ((1d6 + 1d4) nonlethal + 1d6 nonlethal cold + 1d10 nonlethal cold on a critical hit); or 4 claws +14/+14/+14/+14/+9/+9/+9/+9/+4/+4/+4/+4 melee ((1d6 + 1d4) nonlethal + 1d6 nonlethal cold + 1d10 nonlethal cold on a critical hit) and bite +6/+1 melee ((1d6 + 1d4) nonlethal + 1d6 nonlethal cold + 1d10 nonlethal cold on a critical hit); or 2 sleep bolts +18/+18 ranged (1d4+1 nonlethal + 1d6 nonlethal cold + 1d10 nonlethal cold on a critical hit, 19-20 crit, DC 11 Will save or fall asleep, 60’), 2 +1 merciful returning icy burst sai +17/+17 ranged ((1d6 + 1d4) nonlethal + 1d6 nonlethal cold + 1d10 nonlethal cold on a critical hit, 10’), 4 claws +12/+12/+12/+12 ranged ((1d6 + 1d4) nonlethal + 1d6 nonlethal cold + 1d10 nonlethal cold on a critical hit, 10’), and bite +9 ranged ((1d6 + 1d4) nonlethal + 1d6 nonlethal cold + 1d10 nonlethal cold on a critical hit, 10’); or 4 +1 merciful returning icy burst sai +18/+18/+18/+18 ranged ((1d6 + 1d4) nonlethal + 1d6 nonlethal cold + 1d10 nonlethal cold on a critical hit, 10’), 4 claws +12/+12/+12/+12 ranged ((1d6 + 1d4) nonlethal + 1d6 nonlethal cold + 1d10 nonlethal cold on a critical hit, 10’), and bite +9 ranged ((1d6 + 1d4) nonlethal + 1d6 nonlethal cold + 1d10 nonlethal cold on a critical hit, 10’)
Space/Reach: 5’/5’
Special Attacks: ghost sight, greater multiweapon fighting, improved poison use, poison, psi-like abilities, sudden strike +9d6
Special Qualities: acrobatics, AC bonus, darkvision 60’, evasion, ghost mind, ghost step, ghost strike, great leap, greater ki dodge, immunity to sleep effects, ki strike, leap, multiweapon defense, poison use, sign of the gods, speed climb, trapfinding
Saves: Fort +7, Ref +18, Will +11
Abilities; Str 10, Dex 19, Con 14, Int 10, Wis 17, Cha 10
Skills: Disguise +15 (+17 to disguise as Centicles), Jump +88, Knowledge (History: Centicles) +8, Listen +26, Move Silently +27, Speak Thri-Kreen, Speak Common, Spot +26
Feats: Deflect Arrows; Exotic Weapons: Greater Multiweapon Fighting3; hand crossbow, kama, nunchaku, sai, shuriken, & siangham; Improved Multiweapon Fighting4; Martial Weapons: kukri, shortbow, & short sword; Multistrike ; Multiweapon Defense ; Multiweapon Fighting; Sabbatical5; Simple Weapons; Snatch Arrows, Weapon Familiarity: chatkcha & gythka
Alignment: True Lawful
Favored Class: Ranger
Character Concept: Appointed6.
Poison (Ex): 1/day Bite, Fortitude DC 13, initial damage 1d6 Dex, secondary damage paralysis for 2d6 minutes.
Psi-Like Abilities (Psi): 3/day- chameleon, know direction & location; 1/day- greater concealing amorpha, metaphysical claw Manifester level 10.
Leap (Ex): +30 natural bonus to jump checks
Skills (Ex): +4 racial bonus on Hide checks in sandy or arid settings
Sign of the Gods (Ex): 1/game session receive a sign from the gods DC 16 Charisma check. Take a -2 Will penalty for next 24 hours.
AC Bonus (Ex): Add +3 to AC, except when immobilized, helpless, wearing armor, carrying a shield, or carrying a medium or heavy load.
Ki Power (Su): 12/day. +2 Will if any ki power uses are remaining.
Sudden Strike (Ex): +9d6
Trapfinding (Ex): Use Search and Disable Devise skills to locate, disarm, and/or bypass traps average skill users cannot.
Ghost Step (Su): 1 round of invisibility/ki power use as a swift action which does not provoke AoO. 1 round of etheralness/ki power use as a swift action which does not provoke AoO.
Poison Use (Ex): Never accidentally poison self when adding poison to a weapon.
Great Leap (Su): +4 Jump and may jump as if using a running start, all when wearing no armor and carrying no more than a light load.
Acrobatics (Ex): +6 Climb, Jump, and Tumble.
Ki Dodge (Su): 1 round of concealment/ki power use as a swift action which does not provoke AoO. see invisible has no effect against ki dodge, but true seeing negates ki dodge.
Speed Climb (Ex): Climb at movement speed without penalty, so long as beginning the round and ending the round on a horizontal surface, has one hand free, is wearing no armor, and is carrying no more than a light load.
Ghost Strike (Su): 1 attack may strike incorporeal and ethereal creatures as if they were corporeal/ki power use as a move action which does not provoke AoO. 1 attack may strike foes on the Material Plane normally while ethereal/ki power use as a move action which does not provoke AoO.
Improved Poison Use (Ex): Apply poison to a weapon as a move action.
Evasion (Ex): When making a Reflex save for half damage, take half damage on a failed save and no damage on a successful save if wearing no armor and carrying no more than a light load.
Ghost Mind (Su): To be detected or seen by a spell of the scrying subschool, a caster must make a caster level check (DC 38). Failed attempts that specifically target Qhari-dej do not work at all, while failed attempts that scan an area work, but simply do not detect Qhari-dej.
Ghost Sight (Su): See invisible and ethereal creatures as easily as materal creatures and objects.
Greater Ki Dodge (Su): 1 round of total concealment/ki power use as a swift action which does not provoke AoO. see invisible has no effect against greater ki dodge, but true seeing negates greater ki dodge.
thri-kreen harness
Centicles costume
masterwork artisan’s tools
ring of regeneration
ring of improved jumping
sandals of springing7.
+1 merciful throwing returning icy burst necklace of five natural weapons8.
4 +1 merciful returning icy burst sai
2 +1 merciful distance icy burst hand crossbows
20 sleep bolts
15,703 gp

1 Expanded Psionics Handbook pp.14-15

2 Complete Adventurer pp.5-10

3 Savage Species p.35

4 Savage Species p.36

5 Player’s Guide to Arcanis p.157

6 Ultimate Character Concepts p.12

7 Complete Psionic pp.115

8 Savage Species p.58

Bio:

Over the years Qhari-dej has never faultered in his dedication to the gods and the good work he has done in Centicles’ stead. His work with the Jeral larva has helped mould generations of honorable clutch-mates.

Qhari-dej at 20th Level

Centicles' Legion Figment