Qhari-dej at 12th Level

Packmate of Centicles

Description:

Qhari-dej is a thri-kreen with symbols tattooed on his sandy yellow chitin and a red cap with white fur trim atop his head.

Thri-kreen1, 10th Level Ninja2.
Medium Monstrous Humanoid (Psionic)
Hit Dice: 2d8 + 10d6 +24 (74)
Initiative: +2
Speed: 40
Armor Class: 21 (+3 Dex, +3 Wis, +3 natural, +2 ninja), touch 18, flat-footed 18
Base Attack/Grapple: +9/+9
Attack: +1 merciful returning sai +10 melee ((1d6 + 1d4) nonlethal); or claw +9 melee ((1d6 + 1d4) nonlethal); or bite +9 melee ((1d6 + 1d4) nonlethal); or sleep bolt +14 ranged (1d4+1 nonlethal, 19-20 crit, DC 11 Will save or fall asleep, 30’); or +1 merciful returning sai +13 ranged ((1d6 + 1d4) nonlethal, 10’)
Full Attack: 4 +1 merciful returning sai +8/+8/+8/+8/+3/+3/+3/+3 melee ((1d6 + 1d4) nonlethal) and bite +0/+0 melee ((1d6 + 1d4) nonlethal); or 4 claws +8/+8/+8/+8/+3/+3/+3/+3 melee (1d4) and bite +0/+0 melee ((1d6 + 1d4) nonlethal); or 2 sleep bolts +12/+12 ranged (1d4+1 nonlethal, 19-20 crit, DC 11 Will save or fall asleep, 30’) and 2 +1 merciful returning sai +11/+11 ranged ((1d6 + 1d4) nonlethal, 10’); or 4 +1 merciful returning sai +11/+11/+11/+11 ranged ((1d6 + 1d4) nonlethal, 10’)
Space/Reach: 5’/5’
Special Attacks: improved poison use, poison, psi-like abilities, sudden strike +5d6
Special Qualities: acrobatics, AC bonus, darkvision 60’, ghost step, ghost strike, great leap, immunity to sleep effects, ki strike, leap, poison use, sign of the gods, speed climb, trapfinding
Saves: Fort +5, Ref +13, Will +9
Abilities; Str 10, Dex 17, Con 14, Int 10, Wis 17, Cha 10
Skills: Disguise +14 (+16 to disguise as Centicles), Knowledge (History: Centicles) +8, Listen +18, Move Silently +18, Speak Thri-Kreen, Speak Common, Spot +18
Feats: Defect Arrows; Exotic Weapons: hand crossbow, kama, nunchaku, sai, shuriken, & siangham; Improved Multiweapon Fighting3; Martial Weapons: kukri, shortbow, & short sword; Multistrike ; Multiweapon Fighting; Sabbatical4; Simple Weapons; Snatch Arrows, Weapon Familiarity: chatkcha & gythka
Alignment: True Lawful
Favored Class: Ranger
Character Concept: Appointed5.
Poison (Ex): 1/day Bite, Fortitude DC 13, initial damage 1d6 Dex, secondary damage paralysis for 2d6 minutes.
Psi-Like Abilities (Psi): 3/day- chameleon, know direction & location; 1/day- greater concealing amorpha, metaphysical claw Manifester level 6.
Leap (Ex): +30 natural bonus to jump checks
Skills (Ex): +4 racial bonus on Hide checks in sandy or arid settings
Sign of the Gods (Ex): 1/game session receive a sign from the gods DC 16 Charisma check. Take a -2 Will penalty for next 24 hours.
AC Bonus (Ex): Add +3 to AC, except when immobilized, helpless, wearing armor, carrying a shield, or carrying a medium or heavy load.
Ki Power (Su): 8/day. +2 Will if any ki power uses are remaining.
Sudden Strike (Ex): +5d6
Trapfinding (Ex): Use Search and Disable Devise skills to locate, disarm, and/or bypass traps average skill users cannot.
Ghost Step (Su): 1 round of invisibility/ki power use as a swift action which does not provoke AoO. 1 round of etheralness/ki power use as a swift action which does not provoke AoO.
Poison Use (Ex): Never accidentally poison self when adding poison to a weapon.
Great Leap (Su): +4 Jump and may jump as if using a running start, all when wearing no armor and carrying no more than a light load.
Acrobatics (Ex): +2 Climb, Jump, and Tumble.
Ki Dodge (Su): 1 round of concealment/ki power use as a swift action which does not provoke AoO. see invisible has no effect against ki dodge, but true seeing negates ki dodge.
Speed Climb (Ex): Climb at movement speed without penalty, so long as beginning the round and ending the round on a horizontal surface, has one hand free, is wearing no armor, and is carrying no more than a light load.
Ghost Strike (Su): 1 attack may strike incorporeal and ethereal creatures as if they were corporeal/ki power use as a move action which does not provoke AoO. 1 attack may strike foes on the Material Plane normally while ethereal/ki power use as a move action which does not provoke AoO.
Improved Poison Use (Ex): Apply poison to a weapon as a move action.
thri-kreen harness
Centicles costume
masterwork artisan’s tools
ring of jumping
+1 merciful necklace of one natural weapon6.
4 +1 merciful returning sai
2 hand crossbows
20 sleep bolts
1,297 gp

1 Expanded Psionics Handbook pp.14-15

2 Complete Adventurer pp.5-10

3 Savage Species p. 36

4 Player’s Guide to Arcanis p.157

5 Ultimate Character Concepts p.12

6 Savage Species p.58

Bio:

Over the years Qhari-dej has never faultered in his dedication to the gods and the good work he has done in Centicles’ stead. His work with the Jeral larva has helped mould a generation of honorable clutch-mates.

Qhari-dej at 12th Level

Centicles' Legion Figment