Cosma at 12th Level

Half-giant 9th Level Sorceress

Half-Giant1, 9th Level Sorcerer.
Large Giant
Hit Dice: 2d8 +9d4 +22 (62)
Initiative: -1 (-1 Dex)
Speed: 50 feet (10 squares)
Armor Class: 11 (-1 size, -1 Dex, +1 armor, +2 natural), touch 8, flat-footed 11
Base Attack/Grapple: +5/+9
Attack: +5 alhulak2 +12 melee (1d8+8, x3); or javelin3 +6 ranged (1d8+7, x3)
Full Attack: alhulak +12 melee (1d8+8, x3, +10 reach); or javelin +6 ranged (1d8+7, x3, 40’)
Space/Reach: 10/10
Special Attacks: Spells
Special Qualities: Axis alignment, darkvision 70’, giant type, natural armor
Saves: Fort +9, Ref +2, Will +5
Abilities; Str 16, Dex 8, Con 16, Int 10, Wis 9, Cha 13
Skills: Disguise +13, Knowledge (History: Centicles) +8, Move Silently +7, Speak Common
Feats: Awareness (when hawk is in arm’s reach); Insightful4; Martial Weapon Proficiency: All; Sabbatical5; Simple Weapon Proficiency: All, Sudden Widen6, Versatile: Disguise & Knowledge (History: Centicles)
Alignment: Varied Good
Favored Class: Barbarian
Character Traits: Nightsighted7, Quick8

When not wanting to injure folk, such as children staying up late to catch Centicles in action on Winter’s Eve, Cosma has color spray, deep slumber, flare, or glitterdust at her disposal. Even in melee, she can use her +5 alhulak to disarm anyone within 20’, meaning that she can usually disarm people long before they can reach her.

When injury is acceptable, Cosma has acid splash, burning hands, fireball, flaming sphere, lightning bolt, ray of frost at her disposal. Her +5 alhulak can cause slashing damage on anyone with 20’, meaning that she can engage people long before they can engage her. Combatants further than 20’ can be struck for piercing damage with javelins thrown from her +4 atlatl9.

Giant Type: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.
Darkvision: Half-giants have darkvision to a range of 60 feet.
Natural Armor: Half-giants gain a +2 natural armor bonus to AC.
Axis Alignment: One aspect of the half-giant’s alignment must be fixed, and chosen during character creation. The other half must be chosen when they awake each morning. They are only bound to that alignment until they sleep again. For example, a half-giant may have a fixed lawful alignment. Every morning, he must choose to be lawful good, lawful neutral or lawful evil. This alignment change is not mandatory.
Nightsighted: +10’ darkvision, -1 Spot when in areas of bright light
Quick: +10 land speed, -1 HP per HD
Spells: 6 0-level spells per day: acid splash, flare, ghost sound, light, message, open/close, prestidigitation, ray of frost; 7 1st-level spells per day: burning hands, color spray, enlarge person, expeditious retreat, reduce person, shield; 6 2nd-level spells per day: darkness, flaming sphere, glitterdust, spider climb; 6 3rd-level spells per day: deep slumber, fireball, haste, lightning bolt; 4 4th-level spells per day: 0 known
Familiar: Cosma’s hawk grants her a +3 Spot bonus in bright light, grants her an additional +2 Spot & Listen, can share spells when within 5’, share an empathic link up to 1 mile, grants the hawk improved evasion, can deliver touch spells for her, and can speak with her and with birds.
Insightful (Sp): detect magic, detect secret doors_, and read magic 1/day as 1st level caster
Sudden Widen (Sp): 1/day cast a spell whose burst, emanation, line, and spread increases its numeric area by 100%
explorer’s outfit
Centicles costume
bracers of armor +1
+5 alhulak
efficient quiver
+4 atlatl
18 javelins
2,660 Cp

1 Dark Sun 3.5, revision 6, pp. 11-12

2 Dark Sun 3.5, revision 6, pp. 51, 52

3 Dark Sun 3.5, revision 6, pp. 51

5 Player’s Guide to Arcanis p.157

6 Complete Arcane p.83

7 Unearthed Arcana p.89

8 Unearthed Arcana p.89

9 Dark Sun 3.5, revision 6, pp. 51, 52


Cosma and her hawk familiar travel the wastes of the Tyr Region, doing good and bringing hope, especially to the youth. Each Highest Sun’s Eve she takes the part of Centicles, bringing either fruit or ash to the children who deserve them.

Cosma at 12th Level

Centicles' Legion Figment