Iridescent Serpent at 02nd Level

Norad the Snap Dragon

Description:
Iridescent Serpent1, 2nd Level
Medium Construct
Hit Dice: 2 HD (31)
Initiative: +1
Speed: 40 feet (8 squares)
Armor Class: 18, touch 12, flat-footed 16
Base Attack/Grapple: +3/+4
Attack: slam +4 (1d8+4 plus 1d6 cold)
Full Attack: slam +4 (1d8+4 plus 1d6 cold)
Space/Reach: 5/5
Special Attacks: n/a
Special Qualities: Construct traits
Saves: Fort +0, Ref +2, Will +0
Abilities; Str 17, Dex 15, Con n/a, Int n/a, Wis 11, Cha 10
Skills: Listen +0, Spot +0
Feats: Cleave
Alignment: true Neutral
Combat

The construct attacks with its club-like tail.

Construct Traits: Immune to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-effecting effects (charms, compulsions, phantasms, patterns, and molrale effects), and any effect that requires a Fortitude save unless it works on objects and is harmless. Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Cannot heal damage. Can be repaired.
Energy Resistance (Ex): Cold resistance 10
Cleave: If a creature is dealt enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), get an immediate, extra melee attack against another creature within reach. Cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. This ability can be used once per round.
Improved Slam Attack (Ex): damage dice increase as if size increased

1 Complete Psionic p. 128

Bio:

This medium blue serpent is created from the psionic might of young Master Snough when needed. It has a clubbed tail that can deliver a blue charged with an icy cold matched only by Master Snough’s heart. It looks quite capabile of blundgeoning any foes into submission before desolving back into the ectoplasm from which it is formed.

Iridescent Serpent at 02nd Level

Centicles' Legion Figment